I'm Misha, a product manager in a gaming company.
In 2022 I decided to launch one new small game every two weeks. If it isn't great after two weeks - I release it like that.
The goal is to show that two weeks is enough to build products. And yep, I have my 40-hours job and some volunteering, so usually I have about 10-20 hours a week for making the games.
I do coding and composing for my games, and my wife illustrates. Sometimes I use free artwork, and I always specify it.
P. S. The project is on hold now, as we have a hot summer in Budapest and I try to rest more :)
Contact me by email iam@misha.games
We hate them. We despise them. Do you want to try being one of them?
Score leadersRelease date: June 6, 2022
A classic 15 game, but instead of the numbers you need to place the squares gradually according to their shades.
Score leadersRelease date: May 9, 2022
A classic whack-a-mole game with Pynia as a mole. One day I'll update the game and instead of a mouse cursor you'll be able to pick a hoe or a Lina Kabaeva.
Score leadersRelease date: April 24, 2022
Dictators are hung. They need to fall in the right coffin. Putting in the right coffin is what you do.
Score leadersRelease date: April 10, 2022
You control a giant ass that destroys everything. Like we don't have enough of it in real life.
Score leadersRelease date: April 2, 2022
My old tutorial game explaining how neurotransmitters work. In Russian only
Score leadersRelease date: December 13, 2020
I will not spam you, but I'll send the links to new games. Probably sometimes I'll let you know about something important.